![]() If the changes in this ruleset result in a working game (especially with regard to the AI) they could be included in the default ruleset for next major release. Experimental The Experimental ruleset tries to use the new features available in Freeciv that are not yet in use in default rulesets. Classic The Classic ruleset is the traditional standard Freeciv ruleset, and default for single player games. All the new rules are intended so AI can play with them. The removal of rapture eliminates strategic complexity in exploiting advantage from optimally managed trade ratios, while also diminishing the functional advantages that can be exploited from buildings and wonders affecting trade, luxury, and happiness. Terrain complexity is smoothed: Hill cities get 2/2/0, making hills the obvious choice for most cities-this reduces exploiting advantage from optimal city placement and is beginner-friendly in edging game balance more toward defense. ![]() With less advantage in later governments to balance out their bulb cost, timing and choice in government becomes relaxed and of much less strategic concern. The result is a simpler linear development, and a slower game. Features that were strategically exploited for advantage are removed, such as rapture growth, trade routes, and the advantages of advanced governments. Cutting disadvantages from less optimal play makes it easier for beginners. Civ2civ3 The Civ2civ3 ruleset's main purpose is a much simpler game similar to civ3, using the civ2 combat system. Civ2 The Civ2 ruleset emulates Civilization II behavior. These are the rulesets as packaged in the official release.Ĭiv1 The Civ1 ruleset emulates Civilization I behavior. ![]()
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